Fixing a vibe-coded app built with Lovable, Bolt, Replit, or v0 costs $900–1,500 for a fixed-price review, then $3,000–7,500 to fix the critical problems and deploy it properly. An app with users that needs a takeover or partial rebuild costs $10,000–48,000. One isolated bug can cost as little as $100–300.
Quotes for the same app can run from $100 to six figures, and that isn't because some sellers are honest and others aren't. AxonBuild, a vendor that does this work, points out that sellers price different units: one prices a single bug, another a package, another a team for three months. This post gives my own AI-built app rescueprices for each step, the prices other sellers publish, what the money actually buys in a Lovable app on Supabase and Stripe, and how to tell which kind of quote you're holding.
Cost to fix a vibe-coded app, by size of the job
My fixed prices in US dollars. Every job past a single bug starts with the review, because the review is what turns "it depends" into a price. The review fee comes off the next step if you continue.
| Step | Cost | Timeline | What you get |
|---|---|---|---|
| Launch-Ready Review | $900–1,500 | 3–5 days | Supabase access rules, logins, secret keys, Stripe webhooks, hosting, and backups checked. A written report with a fixed price for each fix. |
| Production Sprint | $3,000–7,500 | Set in the review | The critical items fixed, the app deployed on accounts you own, and error and uptime monitoring added. |
| Takeover: stabilize and fix | $10,000–24,000 | 4–10 weeks | An app with users that keeps breaking, fixed while it stays live. |
| Takeover: rewrite weak parts and finish | $22,000–48,000 | 8–16 weeks | Keep the screens and flows that work, rewrite what won't hold up, build what's missing. |
| Care plan after launch | $400, $900, or $1,800 a month | Monthly | Updates, security checks, monitoring, small fixes, and a monthly report. |
| Type | Typical range | Real projects |
|---|---|---|
| Launch-Ready Review | $900–1,500 | — |
| Production Sprint | $3,000–7,500 | — |
| Takeover: stabilize and fix | $10,000–24,000 | — |
| Takeover: rewrite weak parts and finish | $22,000–48,000 | — |
| Two real rescues | — | Agency-built social app: $16,000; AI-generated chatbot demo: $20,000 |
The second row is for the common case: the screens and flows a builder like Lovable produces are often fine, and what's missing is the layer underneath: who can read which rows in the database, where the secret keys live, and what happens when a payment fails. Fixing that layer is a sprint, not a rebuild. The takeover rows are for apps that already have users or revenue and break in ways a sprint can't contain.
Where the review lands inside $900–1,500 depends on the size of the app: how many database tables, user roles, and connected services it has. A single-role app with five tables and Stripe Checkout sits at the bottom. A multi-tenant app, where each customer company must only see its own data, with several roles and subscriptions, sits at the top.
What other developers charge to fix AI-built apps
Published prices, as each seller lists them in 2026. All of these are sellers describing their own services, so read them as price lists, not market research.
| Seller | Review or audit | Fixing | Rebuild |
|---|---|---|---|
| Aibrify (fix-it service) | $100 diagnosis; $300 security check | $100–300 a fix; $1,000 to stabilize | From $5,000 |
| Rohit Raj (solo developer) | $750–1,500, 3–5 days | $2,500–5,000 critical fixes; $6,000–12,000 stabilization | $15,000–30,000, 6–10 weeks |
| Fora Soft (agency) | $3,000–10,000, 5–7 days | $15,000–45,000 to harden in place | $40,000–120,000, 10–16 weeks |
| Me | $900–1,500, 3–5 days | $3,000–7,500 sprint; takeovers $10,000–48,000 | Part of a takeover, $22,000–48,000 |
The spread is mostly about what each price buys. Aibrify's $100 fix is one bug, fixed. Fora Soft's $15,000–45,000 is an agency team hardening a whole app over three to six weeks. Neither is wrong. They're answers to different questions, which is why comparing quotes only works once you know which unit each one is in.
How to tell which kind of quote you have
- Per fix. A price for one named problem. Cheap and fast, and right when the problem really is one bug.
- Package or sprint. A fixed price for a list of fixes. Only fair if the list is written down and someone has read the code to make it.
- Hourly or monthly team. Open-ended. Fine for ongoing work, risky as a rescue unless it has a cap and a written goal.
What a fix list for a Lovable app contains
A typical Lovable app is a React front end on Supabase, with Stripe for payments. These are the items a review of that kind of app checks, and which step each one usually falls into. The review puts a fixed price on each item it actually finds.
| Problem | What can happen | Usually fixed in |
|---|---|---|
| Tables with no row level security (RLS) | Anyone with the app's public key reads the table | Sprint |
| RLS policies that are too loose | Any logged-in user reads other users' rows | Sprint |
| Secret key in the browser code | Full database access, or an AI bill run up by a stranger | Sprint, plus rotating the key |
| Stripe webhook not verified or not idempotent | Free access from a fake event, or a customer charged twice | Sprint |
| Login redirects and email confirmation | Users stuck after sign-up or sent to the wrong address | Sprint |
| No backups, monitoring, or separate test setup | You hear about problems from customers, or can't undo one | Sprint |
| Each customer company sees only its own data | One business reads another's records | Sprint or takeover, by size |
| Same logic copied across many files | Each fix breaks something else | Takeover |
The first two rows are the most common and the most serious. How to check them yourself is in this Supabase RLS checklist for Lovable apps, and the most common payment failures are in Stripe webhook not working in a Lovable app. The last row is the one that moves a job from a sprint to a takeover: when the problem is the structure rather than a missing rule, fixing it means rewriting parts of the app.
What makes fixing an AI-built app cost more
Live users and real data
An app nobody uses yet can be changed freely. An app with paying users needs every change tested and released without breaking what they rely on, and database changes written as migrations that keep existing rows intact. That care takes time.
User roles and customer separation
One kind of user is simple. Admins, members, and customers who each see different things multiply the rules that have to be written and tested. Separating customer companies from each other is the biggest single step up.
Payments and subscriptions
A one-off Stripe Checkout is quick to make safe. Subscriptions with trials, upgrades, failed renewals, and refunds have many more paths, and each one decides whether someone keeps access they haven't paid for.
Lovable Cloud or your own Supabase
If the app runs on Lovable Cloud, the built-in backend, and you want the backend in your own Supabase account, Lovable's docs say there is no one-click migration in either direction. The schema has to be recreated and the data moved by hand, which adds days to the job. If you already connected your own Supabase project, that cost doesn't exist.
AI edits made during the fix
Lovable syncs two ways with GitHub, on one branch. If you keep prompting while a developer pushes fixes and the two histories diverge, Lovable's docs say the next sync from GitHub replaces Lovable's version of the branch. Agree a simple rule before the work starts: either you pause prompting during the sprint, or the developer works on a separate branch and merges at agreed times.
Pay per bug, or pay for a review?
Pay per bug when the problem is one thing you can name: the deploy fails, the password reset link points at localhost, one page throws an error. A per-fix service or an hourly freelancer will sort it out for a few hundred dollars, and a review would be overkill.
Pay for a review when any of these is true:
- The same area has broken again after two or three fixes
- You're about to take payments, or already do
- The app holds personal data you'd have to report if leaked
- A launch date, an investor, or a customer's security questions are coming
- You don't know what you don't know
The review isn't the expensive part. Fixing the wrong things is. A $100 fix to a symptom, repeated ten times, costs more than a review that finds the cause. If you're still deciding whether the app needs a developer at all, read when an AI-built app needs a developer first.
Costs after the fix: care, credits, and keys
The fix is a one-off price. These costs come after it, and a good quote names them:
- Looking after the app. Supabase, Stripe, your hosting, and dozens of code packages change under you. My care plan covers updates, security checks, monitoring, and small fixes for $400, $900, or $1,800 a month. Or you take the app back with written notes on what changed.
- Running bills in your name. Supabase, hosting, email, and AI providers bill you directly, and usage-based bills grow with users. A review should list them and set spending limits where the provider allows.
- Builder credits.If you keep making changes in Lovable or Bolt, you keep paying for credits. That's fine for copy and layout. Changes to payments or data rules should go through someone who reads the code.
- Rotating keys.Any key that was ever in the browser, or shared with a developer, should be replaced when the work ends. It costs nothing but an hour, and it's often skipped.
Is rebuilding cheaper than fixing?
Rarely, if the app works for its users. A rebuild means paying again for every screen that already works, and moving users and data across. It's cheaper only when the review shows the structure itself is the problem: the same logic copied everywhere, a database shaped wrong for what the product does, and every fix breaking something nearby.
Even then, a rebuild is usually partial. On The Chat Company, an AI-generated demo, I kept about 20% and rewrote the rest, and the founder didn't start from a blank page because the demo had already worked out what the product should do. The full decision, for any codebase, is in take it over or rewrite it.
Red flags in a quote to fix your app
A quote that passes these tests names each problem, says what could happen if it's left, and prices the fix. If a seller can't tell you what they'd check first, they haven't done this before.
Two real rescues and what they cost
An AI-generated chatbot demo: $20,000, nine weeks
The Chat Company lets a business add an AI chatbot that answers from its own website. When I took it over it was a demo the founder and another developer had generated with AI tools: good enough to pitch, too buggy to serve real businesses. I read all of it, kept about 20%, rewrote the rest, and built the product on that base, including search filtered by business so one customer's content never appears in another's chatbot. It took nine weeks and cost $20,000. It now serves 30+ businesses and handles 100K+ messages a day.
An agency-built app handling real money: $16,000, eight weeks
This one wasn't AI-built, but the job was the same kind: code someone else left half-finished, with real money moving through it. An agency left the social challenge app half-built. I kept what worked, rewrote the rest, and launched it in eight weeks for $16,000. It now has 10,000 users.
Both are takeover prices, the upper rows of the table. Most apps built with Lovable or Bolt that haven't launched yet need far less than this.
What to send to get an accurate quote
The more of this a developer gets up front, the narrower the price range they can give you. If you're not sure what state the app is in, run the free AI-built app launch checklist first; your score and its list of gaps are worth sending too.
Don't send passwords or keys in that first message. Access comes later, through invites. When you're ready, send me the link and what's at stake, and I'll tell you which row your app is in.
Sources
- How much it costs to fix a vibe-coded app: $100 diagnosis to $5,000+ rebuild, Aibrify
- Lovable rescue prices: $750–1,500 audit to $15,000–30,000 rebuild, Rohit Raj
- Lovable app bug fix cost: $3k–10k audit to $40k–120k rebuild, Fora Soft
- Vibe coding cleanup cost: why quotes differ, AxonBuild
- Supabase integration: no one-click migration from Lovable Cloud, Lovable Docs
- GitHub integration: two-way sync and diverged branches, Lovable Docs

